Games whose Steam store page carries an “AI Generated Content Disclosure”, with the developer’s own wording. We check each game’s store page, starting with games charting now and popular releases since January 2024, so this list covers games checked so far, not every game on Steam.
Games on this list that sit in the top of Steam’s own charts right now. A disclosure means the developer declared AI-generated content on the store page; these games are still being bought and played at the top of the charts.
Counts cover the 2,731 games checked so far, so they are a minimum. Chart rank is the current Zing snapshot, not a measure of why players chose a game.
| Game | Released | Price | Reviews ▼ | Positive | Players now | Seller rank | First seen |
|---|---|---|---|---|---|---|---|
I’m a Wizard, But I Dig Growfall Games · Adventure, Casual
Developer’s disclosureGenerative AI is used exclusively to assist with localization and translation of in-game text. All other game content, including art, audio, and gameplay, is created without generative AI. |
30 Oct 2026 | $6.29 | 39 | 46% | — | — | 27 Oct 2026 |
Magi Scapes AutoGame · Adventure, Casual
Developer’s disclosureGenerative AI is used during gameplay to generate dynamic NPC dialogue and other text-based content. NPCs can respond to players based on their interactions and in-game context, creating more varied and personalized conversations. |
28 Oct 2026 | $12.59 | 36 | 50% | — | — | 30 Oct 2026 |
UNDERDEEP UNDERDEEP · Adventure, Indie
Developer’s disclosureAI is used for the creation of image assets and localization. |
29 Oct 2026 | $6.49 | 14 | 50% | — | — | 30 Oct 2026 |
古今東西ダービー Neo Enigmaniax · Casual, Indie
Developer’s disclosureThis game uses generative AI in the following four areas: [Music] The in-game music was created with generative AI (Suno), then selected and edited by the developer. [Race commentary voice] The commentary audio is generated at runtime with the VOICEVOX speech synthesis engine. Every line it reads was written by the developer, and no AI writes any of the text. The only variable part is the horse names entered by players. [Game icon] The game icon was created with generative AI (Claude Code) and adjusted by the developer. [Horse skins] Some 3D accessory models were built with procedural generation scripts (Blender/GDScript) written by an AI assistant, then reviewed and adjusted by the developer. No image-generation AI was used. No generative AI was used for any other graphics, 3D models, sound effects, or fonts. |
30 Oct 2026 | $5.33 | 2 | 50% | — | — | 31 Oct 2026 |
ARC Raiders Embark Studios · Action
Developer’s disclosureDuring the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. |
30 Oct 2025 | $31.99 | 0 | — | 49k | #72 | 27 Oct 2026 |
Call of Duty®: Warzone™ Infinity Ward,Raven Software,Beenox,Trey · Action, Free To Play
Developer’s disclosureOur team uses generative AI tools to help develop some in game assets. |
16 Nov 2022 | Free | 0 | — | — | — | 28 Oct 2026 |
THE FINALS Embark Studios · Action, Free To Play
Developer’s disclosureDuring the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio where we utilize text-to-speech tools to e.g. generate the audio of our in-game commentators Scotty & June. |
7 Dec 2023 | Free | 0 | — | 14k | #71 | 27 Oct 2026 |
SEGA FOOTBALL CLUB CHAMPIONS SEGA · Simulation, Sports
Developer’s disclosureAt SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS. |
21 Jan 2026 | Free | 0 | 33% | — | — | 28 Oct 2026 |
EA SPORTS FC™ 26 EA Canada,EA Romania · Simulation, Sports
Developer’s disclosureGenerative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. |
25 Sep 2025 | $27.99 | 0 | — | 20k | — | 27 Oct 2026 |
Blue Archive NEXON Games · Adventure, Casual
Developer’s disclosureDuring the development process, our team may utilize procedural and AI-based tools to support content creation. In all such cases, the final result is a reflection of our own development team's creativity and artistic expression. A TTS tool is utilized for some of the voice lines for the characters 'Arona' and 'Plana'. |
3 Jul 2025 | Free | 0 | — | — | — | 28 Oct 2026 |
Where Winds Meet Everstone Studio · Action, Adventure
Developer’s disclosureThis game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio. |
14 Nov 2025 | Free | 0 | 86% | 9,311 | #82 | 27 Oct 2026 |
Heartopia XD · Casual, Simulation
Developer’s disclosureAI-Generated Content Disclosure AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images. AI is used in in-game chat to help players understand different languages. |
16 Jan 2026 | Free | 0 | 66% | 7,781 | — | 30 Oct 2026 |
| Elven Huntress: Sunveil
Developer’s disclosureText translation. |
6 Nov 2026 | — | 0 | 0% | — | — | 1 Nov 2026 |
LYSSA: Goddess of Rage PANORAMIK GAMES LTD · Action, Adventure
Developer’s disclosureThe design of each of our characters is thought out and created by our artists and scriptwriters manually, but we also use neural networks in pre-production to help artists render fine character details faster. No Live-Generated AI content is used. |
5 Nov 2026 | Free | 0 | 0% | — | — | 30 Oct 2026 |
Dungeons & Dynasties Bretticus82 · RPG, Simulation
Developer’s disclosureThis game was made with the help of generative AI. AI tools assisted in various parts of development, including code and localization. |
3 Nov 2026 | — | 0 | 0% | — | — | 30 Oct 2026 |
Geoplanetical Polytale Games · Indie, Simulation
Developer’s disclosureYes. Geoplanetical is a solo project, just me. I use generative AI in a few places. It helps me translate the game and this Steam page into other languages, though I check every translation myself. It also helps me research and format the game's real world starting data, which comes from public sources like the World Bank, the IMF and Natural Earth, and I verify all of that data myself too. The voices, character portraits, around 60,000 of them, are generated with AI. The promotional images and text on this store page were made with AI as well. That's it. Nothing else in the game uses generative AI, and none of it runs while you play. If you want to know where the rest of the game's content comes from, like the real world datasets, the hand made assets and the Creative Commons icons, it's all documented in the About section inside the game. |
28 Oct 2026 | — | 123 | 76% | — | — | 27 Oct 2026 |
Hunting Simulator 3 Nacon Studio Ghent · Simulation
Developer’s disclosureSimulator 3 was fully designed and developed by humans. AI voice generation was used only for a handful NPC lines. |
29 Oct 2026 | — | 68 | 74% | — | — | 27 Oct 2026 |
Active Matter Matter Team · Action, Massively Multiplayer
Developer’s disclosureIn-game AI character Ms. Second is using AI generated voice. Using humans voices for AI character would be cultural appropriation. |
15 Sep 2026 | $23.99 | 4,264 | 78% | 2,583 | — | 27 Oct 2026 |
Never Be Alone Jonas Jensen, Wes Larkin · Action, Adventure
Developer’s disclosureGenerative AI has been used to assist in creating some ambient background music and a limited number of textures in Never Be Alone. The AI-assisted music is used to enhance the atmosphere during exploration and gameplay, while AI-assisted textures are used for certain environmental details. The game's story, missions, characters, gameplay systems, and programming are developed by the team. All main story characters are voiced by real human voice actors, with over 1,500 recorded voice lines. |
8 Dec 2026 | — | — | — | — | — | 30 Oct 2026 |
ArcheAge Chronicles XLGAMES · Action, Adventure
Developer’s disclosureNo AI-generated output has been used as-is in the visual assets of ArcheAge Chronicles. During development, AI generation tools were used only as a starting point for some visual assets, and every one of them was edited, composited, retouched, or remodeled by our art team before being finalized. These include: - Item icons for items that exist only as icons, without an in-game 3D model - Some in-game images used within the UI, which were partially processed and edited with AI tools - Parts of the world map - Some 2D background decoration assets and character weapon 3D models, where AI tools were used only in the early stages of production No AI-generated content is created during gameplay. |
3 Nov 2026 | $29.99 | — | — | — | — | 28 Oct 2026 |
Crimson Desert Enhanced Pearl Abyss · Action, Adventure
Developer’s disclosureGenerative AI technology is used in a supplementary capacity during the creation of some 2D prop assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. |
19 Mar 2026 | $69.99 | 118k | 83% | 27k | #9 | 27 Oct 2026 |
AION 2 NC · Action, Adventure
Developer’s disclosureSome in-game assets were created with the assistance of AI tools. Arcana card designs and some icons use AI-generated assets. |
5 Oct 2026 | Free | — | — | 144k | #6 | 27 Oct 2026 |
Abyss Ring Northern Studio LLC · Action, Indie
Developer’s disclosureLanguage Translation, Skill Icons, Dish Illustrations, Loading Illustrations |
25 Oct 2026 | $12.74 | 35 | 83% | — | — | 27 Oct 2026 |
EA SPORTS™ Madden NFL 27 Tiburon · Simulation, Sports
Developer’s disclosureGenerative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. |
13 Aug 2026 | $69.99 | 1,314 | 38% | 2,887 | — | 27 Oct 2026 |
EA SPORTS™ College Football 27 Tiburon · Simulation, Sports
Developer’s disclosureDynasty and RTG Modes - Storyline content in hub screen, Design Implementation and tuning Commentary scripting support Trophy Room Support Creating more realistic play calls made by CPU teams |
9 Jul 2026 | $69.99 | 3,162 | 41% | 3,694 | — | 28 Oct 2026 |
EA SPORTS FC™ 27 EA CANADA, EA Romania · Simulation, Sports
Developer’s disclosureGenerative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. |
24 Sep 2026 | $69.99 | — | — | 23k | #4 | 27 Oct 2026 |
Survival Log Midnight Workshop · Adventure, RPG
Developer’s disclosureArtificial intelligence was used in the creation of some of the game's 2D art assets. |
12 Aug 2026 | $10.99 | 3,649 | 81% | — | — | 27 Oct 2026 |
NBA 2K27 Visual Concepts · Sports
Developer’s disclosureNBA 2K27 optionally utilizes NVIDIA DLSS 5's 3D Guided Neural Rendering to enhance the appearance of the game in real-time. |
3 Sep 2026 | $45.00 | 2,977 | 50% | 15k | #51 | 27 Oct 2026 |
Call of Duty®: Modern Warfare® 4 Infinity Ward, Beenox, Digital Legends, · Action
Developer’s disclosureOur team uses generative AI tools to help develop some in game assets. |
22 Oct 2026 | $69.99 | 9,195 | 77% | 1 | #1 | 27 Oct 2026 |
Legend of the Dragon King 龙王传奇 · Action, Indie
Developer’s disclosureWe use AI tools to create some game assets, mainly for promotion and marketing. |
1 Sep 2026 | Free | — | — | — | — | 28 Oct 2026 |
One Way Tickets Future Tech. · Action, Adventure
Developer’s disclosureOnly AI tools were used to complete part of the Traditional Chinese and English localization. All text was manually reviewed and proofread. |
22 Oct 2026 | $14.39 | 1,588 | 85% | — | — | 27 Oct 2026 |
Scam With Your Friends JakeHub, Metater · Action, Casual
Developer’s disclosureAI powers real-time dialogue and responses from fictional in-game characters, allowing them to react dynamically to player conversations and actions. |
15 Oct 2026 | $8.99 | 3,945 | 76% | 4,144 | #29 | 27 Oct 2026 |
Dub Together Banani · Casual, Indie
Developer’s disclosureSome of the artwork in this game was made with AI image generators and edited by hand afterwards. This covers the two player characters, the logo, the menu icons and the curtain texture. The English interface texts were written with the help of a language model and reviewed afterwards. The German texts are written by hand. The bundled Pack Creator uses a speech recognition model to find the spoken parts of a video you supply yourself and turn them into the lines you read out. An AI noise filter for your microphone recordings and AI-based separation of speech and background audio work the same way. All of this runs locally on your own machine and never sends data to an external service. These models only process material you provide yourself, they do not invent content of their own, and the result stays inside your own lobby. |
1 Sep 2026 | $4.99 | 721 | 93% | — | — | 27 Oct 2026 |
QuestAway ART X GAMES · Casual, Indie
Developer’s disclosureSome of the game's art assets, such as character and enemy models, portraits and icons, were created during development with the assistance of generative AI tools, and were then reviewed, curated and edited by the team. The music in our trailer and some of the game's sound effects and voices were also generated with AI tools, then edited and mixed by the team. All AI-assisted content is pre-rendered: nothing is generated while the game is running. |
23 Oct 2026 | Free | 593 | 21% | — | — | 27 Oct 2026 |
GroundInFlames VasyliyBritva · Strategy, Early Access
Developer’s disclosureWe use AI tools as part of our development pipeline: some images were generated with AI, and AI-assisted tools support parts of the production process. Everything produced this way is reviewed, edited and integrated by hand - the design, gameplay systems and final content are our own work. |
28 Oct 2026 | — | — | — | — | — | 27 Oct 2026 |
ForgeTax GraveYardDev · Casual, Indie
Developer’s disclosureGenerative AI was used to assist in the creation of selected Steam store promotional images, certain audio assets, and a limited number of 3D assets. AI tools were also used to assist with translation and localization. No live-generated AI is used during gameplay. |
29 Sep 2026 | $2.99 | 1,388 | 53% | — | — | 27 Oct 2026 |
Kimodameshi Online パン田, 兎澄ツミキ · Action, Casual
Developer’s disclosureSome assets in this game were created with generative AI during development: 3D models of characters and props (including some of their animations), and images such as textures and illustrations. All of them were selected and adjusted by the developers before being used in the game. No content is generated by AI while the game is running. |
26 Oct 2026 | $7.39 | 8 | 75% | — | — | 27 Oct 2026 |
Moon Sweepers DragDrop Games · Action, Adventure
Developer’s disclosureGenerative AI was used to assist with translating in-game text into supported languages. |
23 Oct 2026 | $7.64 | — | — | 47k | #7 | 27 Oct 2026 |
How to read this. A game appears here when its Steam store page has an “AI Generated Content Disclosure” section; the text is the developer’s own. Steam’s rule applies to AI content players see or hear, so games that use AI only for code or tooling may not disclose, and the real level of AI use is likely higher. We check games charting on Zing weekly, and popular games released since January 2024 (20+ reviews) most-reviewed first, re-checking every 60 days; the list grows as checking proceeds. Because checked games skew towards successful ones, “of checked games” is not the share of all Steam releases. Steam introduced AI disclosures in January 2024, so older games only appear if their developer has added one. “First seen” is when Zing first saw the disclosure, not when the developer added it. Reviews, price and players come from Zing’s games table.