Zen Blocks is an arcade game about a ball, a paddle and a wall of blocks that will not wait for you. Calm in mood, exacting in practice.
How it plays
The ball travels at a steady speed and leaves the paddle at an angle set by where it landed: catch it near the edge and it cuts sideways, catch it dead centre and it goes straight up. That is aiming, not luck. Every block you break makes the ball a little faster.
Scoring
Each hit on a block scores a point. A block that slips past the bottom of the screen takes away as many points as it had hits left. Hesitation is expensive.
Five balls a level
You get five attempts. Lose all five and the level is not cleared — and it starts again in exactly the same arrangement. Nothing is reshuffled, so a level you failed is a level you can actually learn.
Fifteen ways blocks arrive
Scattered at random, snaking down from a corner, in rows, falling like rain, bouncing diagonally, drifting slowly, riding a sine wave, swinging like a pendulum, orbiting the centre, creeping towards the ball, packed into a grid, stacked into a pyramid, sliding as columns, or advancing one row at a time. Every level sets a different problem.
Blocks with a will of their own
From level five, some blocks bring their own rules: they split in two, pass damage to their neighbours, armour themselves so only a hit from above counts, fade in and out of reach, or quietly run down a timer.
Bonuses and bombs
Blocks drop extra balls and helper platforms. Points you have banked can be spent on bombs that strip a hit from every block on screen at once.
Worldwide leaderboard
Game Center keeps the score, and everyone is on the same board.
Set your own terms
Choose how much of a level counts as cleared — anywhere from 80% to 100% — and set music and sound effects to taste, separately.
No ads. No in-app purchases. Nothing is sold for real money, and nothing interrupts a run.
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